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Civilization beyond earth wiki spy
Civilization beyond earth wiki spy







Once assigned, it takes a few turns for the agent to arrive and become active. You can assign an agent who is at Headquarters to any city which currently doesn’t have one of your agents assigned to it (one agent per player per city). When an agent is unassigned to a city, he is said to be “at Headquarters". In order to recruit agents, the player must first construct the Spy Agency (similar to the Headquarters, each colony can build this but each colony may only have one Spy Agency), which takes 200 production.This provides the player with three agents at Headquarters.These agents can be deployed to other players’ cities to perform covert operations or to yourown cities to protect against other players’ covert activities. Once assigned to a city, the agent can perform covert operations. An agent is either “at Headquarters” or is assigned to a city. Agents are not units on the map, and are recruited and managed through the covert operations screen. Information Era The Information Era TechnologiesĢ0px Mechanized Infantry, 20px Launch Moon LandingĢ0px Launch Mars Reactor, 20px Operation Ivy, 20px Build Thermonuclar DeviceĬan be completed multiple times, increasing your points towards the Score Victory.The player affects clandestine activities by using covert agents. All Tourism yields are doubled.Ģ0px Manhattan Project, 20px Build Nuclear Device, Reveals Uranium Grants the ability to construct an additional Spy.

civilization beyond earth wiki spy

+1 Production from the Quarry improvement. Spaceport, Missile Silo, Launch Earth Satellite +1 Production from the Lumber Mill Improvement.Ģ0px Seaport, 20px Power Plant, 20px SubmarineĢ0px Tank, Oil Well, Reveals Oil, Modern RoadsĪtomic Era The Atomic Era TechnologiesĢ0px Airport, 20px Fighter, 20px Bomber, Reveals Aluminum +1 Food Adjacency bonus for every Farm Improvements they are adjacent to.Įiffel Tower, 20px Artillery, 20px Battleship Upgrades Farm Improvements to Mechanized Agriculture. Modern Era The Modern Era TechnologiesĢ0px Hangar, Aerodrome, 20px Observation Balloon, 20px Biplane, Airstripīonus Tourism to all improvements that provide Culture. Stepwell improvements receive +1 Housing. Military Academy, Cavalry, Garde Impériale Industrial Era The Industrial Era TechnologiesĪllows Research Agreement diplomatic action. All Tourism yields from Great Works of Writing are doubled.īuild a University adjacent to a Mountain. Provides one more level of diplomatic visibility on all other civilizations. All naval and embarked units can navigate Ocean tiles. +1 Gold from the Fishing Boat improvement. Renaissance Era The Renaissance Era Technologies

civilization beyond earth wiki spy

Gain the ability to construct a Spy if playing as Catherine de' Medici. Medieval Era The Medieval Era Technologiesīonus Culture for Great Wall improvement for adjacency. Water Mill, Heavy Chariot, Maryannu Chariot ArcherĬlassical Era The Classical Era TechnologiesĪllows Traders to embark, and allows harvesting of Fish. Players can get the research credit whether or not they are currently researching the technology in question.Īncient Era The Ancient Era TechnologiesĪllows clearing of Woods and harvesting of Copper.Īncient Walls, Pyramids, Battering Ram, Great Wallīarracks, Encampment, Spearman, Hoplite Iron This bonus is a sort of Quest (such as "Meet another Civilization" or "Build a Quarry") which when completed, will award a research credit worth 50% of the science previously needed to unlock that tech. Most technologies have a " Eureka" objective / bonus. This is not guaranteed, but it's another good reason to search them out and claim them before anybody else does. Players can also obtain technology from some Tribal Villages. Each technology costs a certain amount of science to learn the more science generated each turn the shorter the amount of time it takes to research each technology.

civilization beyond earth wiki spy

Every turn a civilization generates an amount of science that can be used for research. Players acquire technology by accumulating " science," which represent the amount of science a civilization possesses. And technological advances in medicine and sanitation fought off the other great threat to civilization – disease. Technological advances in weaponry and masonry allowed cities to drive off jealous barbarians seeking to steal their food and plunder their wealth. Technological advances in agriculture and fishing caused cities to grow and thrive. Technology is one of the driving forces behind civilization.









Civilization beyond earth wiki spy